![]() ![]() ![]() use various trade union items to totally eliminate needs of certain resources, several notable ones are making Fur Coat production and Canned Food production significantly easier. ![]() it is definitely easier if centralize things early on and don't create unnecessary trade routes, after you got to Investor tier, money will not be a problem anymore and you so you have all the time in the world to expand.draw a map for example, indicate the major trade route, let say you have a dedicated island to produce soap : how many tons/minute? how much is the demand at your main island? is the ship you assigned enough? (round trip in minutes X demand per minute = how many you need to ship at a time).grab pencil & paper and wrote down things is felt overwhelmed / forgot what is where.don't let low tier problems unfixed, always check the statistic production screen see if anything is lacking after some expansion / growth.Is there a better strategy to keep track of this? It is very overwhelming and I lose control of maintaining different islands well, even if I stay in the Old World - but late game looks so cool and intriguing that I really want to get there.Īll tips are welcome for engineers and onwards and across-island need maintenance. But relatively quickly I lost track of trading and transport: which island needs which goods, which one has those goods and should be used to send it to the other, and so on. On my last try, I figured I'd try to move farmer and working chains to islands that were not my main so that I could later focus my main islands on top tier civilians. Any tips to move forward after reaching engineers? I don't recall reaching trains or electricity in story mode. I played the campaign but it doesn't go so far ufortunately. However, electricity and trains look so cool so I really want to improve so I can get further into it. My income goes in the negative and I get frustrated and quit or start over. But as soon as I reach engineers I feel overwhelmed and I can't keep track of my people's needs and production chains anymore. I find myself coming back to this game ever so often. ![]()
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